﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ScFramework.Core;

public class Test1 :LogicModuleBase<ResourceManager>
{
    public override void OnEnable()
    {
        base.OnEnable();
        Debug.Log(SysModule);
    }
  //  [RegisterEvent(0)]
    private void Receive(int args)
    {
        Debug.Log(args);
    }
}
